
Games
In my own time, I develop my narrative design and branching path skills through Twine text games and Game Jams.
Demo - DEADWALL / Prototype V.00.ANN
This Twine game was made for the final project of one of the courses for my certificate of Game Studies and Design that I received alongside my Bachelors degree.
The story is that of Ann, a woman who had her body transformed into an android over time, with her mind being ripped out and turned into an A.I. Over the course of the game, the amnesiac android Ann interacts and works with both a woman from the outside world named Hazel and the AI ANN to escape the bunker she finds herself trapped in.

Love Me, Damn It! - Game Jam (SWAK 2026)
A romance visual novel/rhythm game hybrid made for a 2026 game jam. The script clocks in at just over 15k words. The work was done over the course of one month, with the team staying well organized throughout. While I started as the writer and narrative designer, I quickly took the reins as co-lead and developed the gameplay metrics and how the affection system with the main love interest worked in tandem with the script I had written.​
Team Size: 5
My Roles:
Co-lead, Narrative Designer, Script Writer, Gameplay Designer.
Tools used:
Godot, Dialogic, Articy, and Trello.
