
Games
In my own time, I develop my narrative design and branching path skills through Twine text games and Game Jams.
I also freelance game writing to build experience and ship games.
Itch.io: https://mechanika-charlotte.itch.io/
Love Me, Damn It! - Game Jam (SWAK 2026)
A romance visual novel/rhythm game hybrid made for a 2026 game jam. The script clocks in at just over 15k words. The work was done over the course of one month, with the team staying well organized throughout. While I started as the writer and narrative designer, I quickly took the reins as co-lead and developed the gameplay metrics and how the affection system with the main love interest worked in tandem with the script I had written.
Team Size: 5
Development Time: 1 Month
My Roles:
Co-lead, Narrative Designer, Script Writer, Gameplay Designer.
Tools used:
Godot, Dialogic, Articy, and Trello.

Demo - DEADWALL / Prototype V.00.ANN
This Twine game was made for the final project of one of the courses for my certificate of Game Studies and Design that I received alongside my Bachelors degree.
This is a demo that was put together to experiment with branching dialogue and decision making, simulating a simple escape room situation.
This was solo developed over the course of two days.
Tools used: Twine

This project was developed for the "Metroidvania Month 31 x Magical Girl Game Jam 13" crossover game jam. With a full small studio sized team, I delivered the story and scripts while working with coders for implementation, artists for all characters and animation design, and the casting lead for full voice acting.
Genre: Metroidvania
Team Size: 15
Development Time: 1 Month
My Roles: Narrative Designer, Scriptwriter, Game Designer, Casting co-lead
Tools used: Twine, Ink, and Articy.
Pearl of the Deep- Game Jam
