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Duncan Sullivan

Narrative Designer & Writer
 

Featured Works

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Title: LOVE ME, DAMN IT!
Scored Top 10% in the jam it was submitted to.

A romance visual novel/rhythm game hybrid made for a 2026 game jam. The script clocks in at just over 15k words. The work was done over the course of one month, with the team staying well organized throughout. While I started as the writer and narrative designer, I quickly took the reins as co-lead and developed the gameplay metrics and how the affection system with the main love interest worked in tandem with the script I had written.​

Team Size: 5

Development Time: 1 Month

Engine: Godot
My Roles:
Co-Lead, Narrative Designer, Script Writer, Gameplay Designer.

Tools used:
Godot, Dialogic, Articy, and Trello.

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Title: PEARL OF THE DEEP
This project was developed for the "Metroidvania Month 31 x Magical Girl Game Jam 13" crossover game jam. With a full small studio sized team, I delivered the story and scripts while working with coders for implementation, artists for all characters and animation design, and the casting lead for full voice acting.  

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Genre: Metroidvania

Team Size: 15

Development Time: 1 Month
My Roles: Narrative Designer, Scriptwriter, Game Designer, Casting co-lead

Tools used: Twine, Ink, and Articy.

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Narrative Deck:
Titan's Gambit

A collection of scripts, dialogue designs, world building, and character bio's for a speculated CRPG made to showcase Narrative Design.

DEADWALL

A short text adventure demo with branching dialogue and a Resident Evil inspired escape room design.

My Role:
Solo development


Tools used:
Twine, and Articy.

Projects in Development

Haunted Divinity

When I was brought on, most of the general premise of the game had been completed, with much of the art, game design, and music underway. I took on the task of plotting and outlining in detail, with narrative changes as necessary. I was also the writer of the script, doing full rewrites where scenes were kept and completely new scene scripts where others were added. 

The game is not yet available to play but the development of the demo is nearing completion.

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Genre: Dark Romance Visual Novel

Team Size: 20

Engine: Ren'py
My Role: Co-Writer and Narrative Designer

Tools used: Twine, Ren'py, and Articy.

Status: In-development

Studio: Pixelbolt Games

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